![]() ![]() For the Ultra Performance option, I got 109 FPS, an increase of about 24 FPS, or 12 FPS higher than the Quality option. ![]() This allows the game to run well even on older computers. With that being said, people with AMD graphics cards haven’t been left out either as the game also supports AMD FSR 2.0 with the same options as DLSS. You get a beautiful performance without sacrificing any visual quality. 98FPS is more than enough to get Spidey sliding smooth as butter. On my PC, the DLSS Quality option worked best overall. A 20 FPS increase is nothing to scoff at and it certainly ran well but the visuals took a real downgrade to reach those frames so I wouldn’t recommend it. I also tried the highest DLSS option to improve the framerate: Ultra Performance. Without the DLSS it had a framerate of 85 FPS, with it turned on the average framerate was around 98 FPS. I first tried out the ‘Quality’ DLSS setting which kept the visual quality nice and sharp. For a company that focuses primarily on exclusivity, it’s nice to see them adding special touches to their ports. Spider-Man, like God of War, allows for different settings including ‘ Quality’, ‘Balanced’, ‘Performance’, and ‘Ultra Performance’ in accordance with your preferences. Most PC games only have the option to turn it on and off. Follow has also gone the distance with its DLSS implementation.
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